Jump to content

Recommended Posts

WOW. So much detail bro.

I support everything, this really will push players to kill things in the wilderness. Make this happen for sure. 

Edited by Beer

Share this post


Link to post
Share on other sites

I like the idea of new bosses, but the weapons seem too overpowered and would kind of kill raids if there's a new best in slot range weapon?

Would also kinda kill the shadowsword with a new best in slot melee weapon.

However the idea is solid =)

Share this post


Link to post
Share on other sites

@Sixty Thank you for the feedback, I don't know the stats of the Shadow Sword, could you post them here? The plan for the "The Darkness" weapon was to make it somewhere between the stats of a Shadow Sword and a whip.  As "The Nightmare", I will edit this in my post, I meant to make it the best in slow crossbow, not better than the Twisted Bow.  From what I have found on the Twisted Bow, it give a Range Bonus of +70, however that does not factor in the algorithm that basis max damage off of the magic level, which is what makes the Twisted Bow the best range item.  The Armadyl Crossbow gives a Range Bonus of +100, so I could be wrong here, but the +125 Range bonus I believe would allow "The Nightmare" crossbow to hit slightly higher than the Armadyl Crossbow, but still not as strong as the Twisted Bow.  If anything this Range Bonus can be lowered to maybe +115 to +120.  I really do appreciate the feedback to help tweak things to make it fair and balanced.

Edited by Range 2

Share this post


Link to post
Share on other sites

Also, since there is no available way in the Equipment Interface for me to check the Range Strength of a weapon, these values to determine Max Hit etc. might need to be worked out with @Mr Krabs if he is on board with the idea

Share this post


Link to post
Share on other sites

Twisted bow/shadowsword/tentacle whip/abyssal whip

 

Attack Bonus

Stab: +0/+95/+0/+0

Slash: +0/+95/+90/+82

Crush: +0/-2/+0/+0/+0

Magic: +0/+0/+0/+0

Range: +70/+0/+0/+0

Defense Bonus

Stab: +0/+0/+0/+0

Slash: +0/+2/+0/+0

Crush: +0/+2/+0/+0

Magic: + 0/+0/+0/+0

Range: +0/+0/+0/+0

Other Bonuses

Strength: +0/+90/+86/+82

Prayer: +4/+0/+0/+0

Share this post


Link to post
Share on other sites

I like the idea of custom weapons, but I'm not exactly sure how well this idea would be with krabs. I love the idea of new bosses to give us more content and possibly more people at the same time, but adding custom weapons might be a stretch just because krabs wants it as close to OS as possible without it actually being it (item wise). That is why there is only one custom item, shadow sword, in the game as of now. But, I fully support this.

Share this post


Link to post
Share on other sites

no matter what these bosses drops why would you kill a boss somewhere you have literally no chance of escaping in case a pker shows up?

 

theres literally 1-2 sets of pyromancer in the freaking game. it didn't change anything when it comes to wildy activity.

 

making a boss in such deep wildy will never benefit the PvMer, only the PvP'er. and i just noticed that the area you suggest in lvl 42 or what level it is which is even MULTI which just makes everything worse

Edited by matias

Share this post


Link to post
Share on other sites

Thank you @Sixty I have made the modifications to the stats of "The Darkness" sword to be not as strong as the Shadow Sword (it is also slower, it would hit the same speed as the whip).  And @matias the point of this update is give risk to reward, which is why the bosses will be there.  While you're out in the wilderness there is much more risk in these areas to try and kill them and that is why the new items I'm proposing would be very good. 

 

Killing the Giant Krab is easy and practically safe because you can quickly get to the mage bank level to escape a PKer.  People more than likely won't like to risk their gear as much farther from safe spots in the wilderness, and these bosses will be stronger than the Giant Krab as well, I was only hoping to make their attack styles similar, but their damage output will be higher and their health will also be increased.  The time it would take to get out there, the amount of kills possible per trip, and less damage due to weaker gear will mean these bosses won't be killed nearly as much.  The drop rate hasn't been discussed either, but I would advise Krabs to give them a more difficult drop rate to obtain too.

Share this post


Link to post
Share on other sites

All I am going to say is that I take some of this information and suggestions in consideration and that it may/might affect something I am working on atm. Nice idea and nice suggestions. I am not a big fan of custom items tho, neither is Krabs. But keep them goin (y). @Range 2

Share this post


Link to post
Share on other sites
On 09/12/2017 at 8:58 PM, matias said:

no matter what these bosses drops why would you kill a boss somewhere you have literally no chance of escaping in case a pker shows up?

 

theres literally 1-2 sets of pyromancer in the freaking game. it didn't change anything when it comes to wildy activity.

 

making a boss in such deep wildy will never benefit the PvMer, only the PvP'er. and i just noticed that the area you suggest in lvl 42 or what level it is which is even MULTI which just makes everything worse

Pyro sure look cool but Its dead content like elder robes :)

 

who wouldnt want to risk risk a rune 'cbow for an sword nearly as good as a shadow sword. The whole reason runescape add PVM in wilderness is to increase wilderness activity, and that what has been suggested here.

 

this suggestions has more relevence than a store with seaweed and sand, and a golden tinder box

 

 

Edited by Beer

Share this post


Link to post
Share on other sites
1 hour ago, Beer said:

Pyro sure look cool but Its dead content like elder robes :)

 

who wouldnt want to risk risk a rune 'cbow for an sword nearly as good as a shadow sword. The whole reason runescape add PVM in wilderness is to increase wilderness activity, and that what has been suggested here.

 

this suggestions has more relevence than a store with seaweed and sand, and a golden tinder box

 

 

seaweed and sand is what is in OSRS nmz's shop which i took a picture of i just wanted to give the idea. i never said there should be seaweed and sand in the shop in draynor.

 

The whole point is to get the server more active before focusing on wildy activity. you can't have wildy activity on a server that has 20-30 player base at the very top. but if you believe its better with customs here then be my guest. but lets add this and sit on forum all day and never go in-game and pretend i have a clue whats going on and whats good for the server.

Edited by matias

Share this post


Link to post
Share on other sites
29 minutes ago, matias said:

seaweed and sand is what is in OSRS nmz's shop which i took a picture of i just wanted to give the idea. i never said there should be seaweed and sand in the shop in draynor.

 

The whole point is to get the server more active before focusing on wildy activity. you can't have wildy activity on a server that has 20-30 player base at the very top. but if you believe its better with customs here then be my guest. but lets add this and sit on forum all day and never go in-game and pretend i have a clue whats going on and whats good for the server.

Haha or we could just be a condescending dickhead and put down decent suggestions because you think yours are better :^)

Share this post


Link to post
Share on other sites
1 hour ago, matias said:

seaweed and sand is what is in OSRS nmz's shop which i took a picture of i just wanted to give the idea. i never said there should be seaweed and sand in the shop in draynor.

 

The whole point is to get the server more active before focusing on wildy activity. you can't have wildy activity on a server that has 20-30 player base at the very top. but if you believe its better with customs here then be my guest. but lets add this and sit on forum all day and never go in-game and pretend i have a clue whats going on and whats good for the server.

 

Share this post


Link to post
Share on other sites

I love this idea. It's not my server obviously, but I think custom items are fun. Its a "private server", why not have customs? Obviously have some sort of announcement in the tutorial for new players so they know there are in fact customs on the server. Some people dislike customs on their RSPS however.. 

 

This kind of suggestion is important because 1) It brings activity to the wild and 2) Really good content entering the game for PVM and even PVP, which will make people go get these items. 

@matias I totally get your point and mostly agree. The server right now has a small player base, so people may not go out there and jump into this sort of content. @Beer I don't think the Pyro is dead content, I just think the small player base dwindles the chances of people going out there. It's not most peoples priority to get an outfit that boosts their FM experience (It is a really easy skill already without the outfit), and there are a TON of iron man accounts that play daily. So why would I go farm pryo stuff and risk my bank when there aren't a ton of players willing to pay for these items? I'd argue that people WILL pay for PVM items like custom Cbow's and new Swords/shields that compete with Abyssal Whip and ACB. 

 

Great and very detailed suggestion by Range here! I support it. 

 

EDIT: I'd like to add that perhaps one of these bosses wouldn't need to be in the wild at all, but in a random spot in the map somewhere, and would REQUIRE a team of 3+ people to take down efficiently. 

Edited by ryanheinz

Share this post


Link to post
Share on other sites

Bump.

 

If anything, with the new additions of Demons you need to kill for the Imbued God Capes (which I love by the way, GREAT JOB GUYS!)  I was thinking adding Flambéed as a custom boss in Location 2 (55 Wild, west of the Wilderness agility course) with important pking drops that are already in the game (see my drop list table above if we don't go the route of including custom weapons as a drop) would be a great addition to the wilderness!

 

 

Share this post


Link to post
Share on other sites
11 minutes ago, Range 2 said:

Bump.

 

If anything, with the new additions of Demons you need to kill for the Imbued God Capes (which I love by the way, GREAT JOB GUYS!)  I was thinking adding Flambéed as a custom boss in Location 2 (55 Wild, west of the Wilderness agility course) with important pking drops that are already in the game (see my drop list table above if we don't go the route of including custom weapons as a drop) would be a great addition to the wilderness!

 

 

I think with an item worthwhile enough, people will go there. and people will pk there. agreeeed

Share this post


Link to post
Share on other sites

I fully support this! Wilderness Rejuvenation round 2 haha. And those ideas for the The Darkness and The Nightmare sound like they'd be dope! Doubtful they'll ad the RFD bosses though since they plan on implementing the actual quest I believe. But would definitely be down for more bosses in the wilderness!

Share this post


Link to post
Share on other sites
28 minutes ago, Dads Love Me said:

I fully support this! Wilderness Rejuvenation round 2 haha. And those ideas for the The Darkness and The Nightmare sound like they'd be dope! Doubtful they'll ad the RFD bosses though since they plan on implementing the actual quest I believe. But would definitely be down for more bosses in the wilderness!

do you know de wae

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

The Owner

User Crown Owner

Staff ranks

Donator ranks

Misc ranks

×